Shadows are one of those graphical aspects that only get noticed when 
they're not there.  It's like we're so used to seeing shadows to give a 
perception of depth, that when they're not shown, graphics look flat and
 artificial.
With that in mind, I've started writing my "shadow 
algorythm", which sounds a lot more grand than it really is, but 
never-the-less is slightly more complicated than I thought it would be. 
 I originally thought it was a simple case of adding a "parallelogram" 
shadow shape to the side and top of all "wall"-type squares, but this 
doesn't take into account all the possible combinations of walls.  The 
image below will show you what I mean, but I've got a fair bit of work 
left to do on this.
You'll need to zoom in to see the shadows; they are the grey bits next to the walls.

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